#if !defined(AFX_KANTURUMAYA_H__8768002F_4B22_480A_8F6A_10AE05568C27__INCLUDED_)
#define AFX_KANTURUMAYA_H__8768002F_4B22_480A_8F6A_10AE05568C27__INCLUDED_

#pragma once

class CKanturuMaya
{
public:
	CKanturuMaya();
	virtual ~CKanturuMaya();

	void Init();
	void KanturuMayaAct_IceStorm(int iSkillUsingRate);
	void KanturuMayaAct_Hands();
	void SetMayaObjIndex(int iIndex)
	{
		this->m_iMayaObjIndex = iIndex;
	}
	//int __thiscall GetMayaObjIndex();

private:
	int m_iMayaObjIndex;	// 4
	BOOL m_bMonsterKillCount;	// 8
	int m_iMayaSkillTime;	// C
	int m_iIceStormCount;	// 10
};

#endif